Marcelino, L., de Sousa Ó., & Lopes, A. (2017). Predictive relation between early numerical competencies and mathematics achievement in first grade Portuguese children. Frontiers in Psychology, 8 (1103). https://doi.org/10.3389/fpsyg.2017.01103
Articles in national journals
Marcelino, L., Cunha Teixeira, R., & Rato, J. (2017). Método sentido de número: intervenção nas competências numéricas iniciais em crianças do 1.º ano de escolaridade. Revista Quadrante, 26 (1), 119-144. https://quadrante.apm.pt/article/view/22941
Marcelino L., de Sousa, Ó., & Lopes, A. (2018). Predictive relation between early numerical competencies and mathematics achievement in first grade Portuguese children. In E. Galindo, A. Candeias, A. A. Pires, H. S., & Carbonero, M. Á., (Eds). School achievement and failure in Portuguese and Spanish speaking countries. Frontiers Media. https://doi.org/10.3389/fpsyg.2018.01074
Marcelino, L. (2015). Discalculia: definição, prevalência, comorbilidade, subtipo, avaliação e intervenção. In A. N. Garrão, M. Raposo Dias, R. Cunha Teixeira (Coord). In Investigar em educação matemática: Diálogos e conjunções numa perspetiva interdisciplinar, 71-88. Letras Lavadas Edições. https://repositorio.uac.pt/handle/10400.3/4216
Communications at international events
Marcelino, L., Costa, C. (2021, October 29). Using mathematics game-based intervention on children with special needs: Preliminary findings. [Lightning talk]. MCLS20201 – The Mathematical Cognition and Learning Society (online).
Marcelino, L., Costa, C., Neves, J. C., Melo, A., & Soares, F. M. (2020, November 27). Conducting a usability playtest of a mathematics educational game with deaf and hearing students. 12th International Conference on Videogame Sciences and Arts, Mirandela, Portugal. http://videojogos2020.ipb.pt/
Costa, C. & Marcelino, L. (2020, September 25). Games user research with deaf students – research design and preliminary results. 14th European Conference on Game Based Learning – ECGBL 2020, Brighton, UK. http://toc.proceedings.com/56491webtoc.pdf
Marcelino, L. (2020, July 2020). Screening and preventive intervention for first-grade students with low early number competence [Online GIF Poster presentation]. MCLS2020 – The Mathematical Cognition and Learning Society, Dublin, Ireland. https://twitter.com/MCLStrainee/status/1312044674912342016
Marcelino, L., Sousa, C., & Costa, C. (2019, July 2). Cognitive foundations of mathematics learning in deaf students: A systematic literature review [Paper presentation].11th International Conference on Education and New Learning Technologies, Maiorca. https://iated.org/concrete3/paper_detail.php?paper_id=74270
Marcelino, L., Cunha, R.T., & Rato, J. (2017, July 13). Identification and intervention in early numerical competencies [Poster presentation]. 15th European Congress of Psychology, Amsterdam. https://na.eventscloud.com/ehome/221918/558457/
Santos, A. Matias, C., & Marcelino, L. (2020, November 27). Interface UX: Evaluating the gameplay experience in an educational game. 12th International Conference on Videogame Sciences and Arts. Mirandela, Portugal. http://videojogos2020.ipb.pt
Inácio, P., Saturno, G. & Marcelino, L. (2020, November 27). A User experience study in a vertical slice version of a videogame. 12th International Conference on Videogame Sciences and Arts. Mirandela, Portugal.http://videojogos2020.ipb.pt/
Marcelino, L. (2018, December 12). Dificuldades na aprendizagem da matemática: Despiste e intervenção preventiva em crianças do 1º ano de escolaridade. 1st International Conference Mind, Brain and Education. Lisboa, Portugal. https://ics.lisboa.ucp.pt/asset/2676/file
Marcelino, L. (2017, June 29). Método Sentido de Número: Imagens Numéricas [Conference session]. Congresso Nacional de Autismo e Aprendizagem Matemática, Aveiro, Portugal.
Marcelino, L. & Cunha Teixeira, R. (2017, January 31). intervention in early numerical competencies: Ludic activities and games [Conference session]. Recreational Mathematics Colloquium V, Lisboa, Portugal.
Marcelino, L., (2018). Uma reflexão crítica sobre a discalculia. APPDAE: Associação Portuguesa de Pessoas com Dificuldades de Aprendizagens Específicas.
Marcelino, L., Costa, C., Neves, J. C., Melo, A., Soares, F. M. (2020). Conducting a usability playtest of a Mathematics educational game with deaf and hearing students. EasyChair Preprint № 4828. Videojogos 2020. https://easychair.org/publications/preprint/5RVf
Costa, C. & Marcelino, L. (2020). Games user research with deaf students – Research design and preliminary results. Proceedings of the 14th European Conference on Games Based Learning – ECGBL 2020, 106-115. https://doi.org/10.34190/GBL.20.108
Marcelino, L, Sousa, C. & Costa, C. (2019). Cognitive foundations of mathematics learning in deaf students: a systematic literature review, Proceedings of the 11th annual International Conference on Education and New Learning Technologies – EDULEARN 2019, 5914-5923. https://doi: 10.21125/edulearn.2019.1425
Costa, C., Marcelino, L., Neves, J. & Sousa, C. (2019). Games for mathematics education of deaf students – A systematic literature review. Proceedings of the 13th European Conference On Game Based Learning – ECGBL 2019, 170-181. https://doi: 10.34190/gbl.19.113