Teacher of Portuguese and French. PhD student in Educational Science at the University of Humanities and Technology of Lisbon. She is currently studying the “Gamification of Khan Academy: Motivation and Attitude of Students and Teachers in a Pilot Project in Portugal”. Master in Letters (Portuguese Literature and Culture) from the Pontifical Catholic University of Rio de Janeiro, PUC-Rio. Degree in Letters (Portuguese – French) from the Federal University of Rio de Janeiro, UFRJ, (Portuguese – French).
Areas of academic and scientific interest
- Education and TICs
- Gamification in education
- Impact of games on the lives of children and young people
- Negative points of gamification
- Doctorate Professor Vitor Duarte Teodoro
Inserted in a Pilot Project in Basic Education in Portugal, this research has the general objective to investigate how the Gamification of the Khan Academy (KA) contributes to the motivation and attitude of students and teachers in relation to school mathematics. From this proposal, we outline two specific objectives: to investigate whether KA gamification motivates students to learn mathematics; to investigate whether KA gamification motivates teachers in the teaching activity. To reach these objectives, we will apply the Survey methodology, through self-applied questionnaires, in intersectional design. Twenty-two teachers and 392 students participated in the 1st, 2nd and 3rd cycles. There are no samples, all members involved in the project were invited to participate in the investigation. From the bibliographic review and theoretical studies, we notice that, applied to education, gamification has brought results such as greater concentration, focus, autonomy, intrinsic motivation, personalization and resilience. We will verify in this research if these premises are confirmed in the school practice of the pilot project in question.