Designing The Future

Abstract of the Project

In this unpredictable world, the pandemic become a great chance to remember and get aware of the skills that students need, such as decision-making, digital literacy/readiness, creative problem solving, critical thinking and perhaps, above all, ability to adapt. Adaptability must be built into our educational systems in order to ensure that those skills remain a priority for all students. However, the use of technology in recent years is mainly for consumption. There is a new generation that uses technology only for social media or games. Particularly, in the 21st century we aim to grow a generation that produces technology rather than consuming it by spreading the different dimension of technology and raising awareness to digital literacy/readiness with our project. At the same time, we aim to enhance the way children can gain a scientific perspective on problem solving and raise a creative and self-esteemed pupils who thinks analytically and never hesitates to try and finally produce many times to spread this enhancement at local, regional and international sense. Coding and 3D training are officially implemented in 12 countries. The Year of Code was also declared in England in 2014. This is part of the initiative to raise awareness of teaching coding and 3D in the European Union. The lack of qualified tutors in schools is the biggest obstacle in digital literacy/readiness coding and 3D printer. Particularly, in pandemic term all world faced with how digital literacy/readiness is important in education. With our project we desire to make awareness regarding the importance of digital literacy/readiness, coding and 3D printer usage in education for teachers, students age 12-16, parents, curriculum providers, decision makers, Ministry of Education, universities and NGOs. As an applicant partner we want to reshape and enrich our teaching and learning process through richen our digital literacy/readiness, coding and 3D printer implementations at international level. Our desire and needs are common with our partner countries.

Project Goals

  • Encouraging team-work, communication, collaboration, creativity and using technology for productivity;
  • Developing students’ perspectives on how to solve problems with digital tools, use them fruitfully for innovative ideas/projects, planning their future careers for future employment;
  • Creating various educational materials in lttas and virtual meetings;
  • Making awareness to digital literacy/readiness, coding 3d printer usage in education to teachers, students, parents, curriculum providers, local community, NGOs, ministry of education, universities;
  • Serving 2021-2027 EU targets in education as lifelong learning, digital literacy/readiness, future employment with qualified generations, foreign language development;
  • Providing positive impacts on participating organizations, target groups and stakeholders of the at international level in the era of digital literacy/readiness,
  • Rising academic success %50, smart growth of organizations %50, developing digital literacy and readiness %60;
  • Involving national/international projects with new and innovative products in coding and 3d printer;
  • Running into 4000 people and make awareness to digital age and its necessities in education;
  • Handing out 100 brochures, 100 leaflets, dissemination materials 100 notebooks, mugs, flash drive etc.
  • Experiencing various teaching practices, implementations and classroom atmospheres at international level,
  • Gaining cross cultural integration, eu value and citizenship,
  • Learning more about formal and informal education,
  • Increasing visibility of each partner organization at local, national and international level,
  • Introducing eu funding projects to wider community, as for concrete outcomes we will create production result, e book, robots, drones, lego education and educational materials. Our production result includes an educational computer program based on the programming language of scratch and tinkercad that will be a good sample for everybody who deals with in this field. We hope that the project will achieve successful results, that the project’s production result and e book will be useful in various educational organizations, and we expect to draw attention to digital literacy/readiness, coding and 3d printer implementations in education.

Funding

Program Erasmus + (European Union)

Project Reference

2021-2-PL01-KA220-SCH-000049796

Period

01/03/2022 to 01/03/2024

Duration

24 months

Researchers

  • João Pedro Carvalho
  • Slavisa Tomic

Partners

  • MULTI-ACT STD (Coordinator) (Turkey)
  • COFAC Cooperativa De Formação E Animação Cultural, CRL (Portugal)
  • Szkola Podstawowa z Oddzialami Integracyjnymi nr 12 (Poland)
  • Learnmera Oy (Finland)
  • Ozel Yedisu Mesleki ve Teknik Anadolu Lisesi (Turkey)
  • Narva Soldino Gümnaasium (Estonia)
  • CIAPE – Centro Italiano Per L’apprendimento Permanente (Italy)